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University of Oklahoma

Game Developers Association

Developers

We use a bunch of tools for everything from coding to graphics to art. If there's a tool you love, we can list it here for others to use.

Engines/Frameworks

Unity

We've used Unity in the past two Ludum Dare Jams and it is a great way to get a game up and running quickly.

Microsoft XNA Game Studio

Microsoft's XNA Game Studio is a programming environment designed to make games specific for Windows-based PCs, Xbox 360 consoles, and Windows phones.

Unreal Engine

The Unreal Game Engine is a very powerful and widespread engine for making all sorts of games, whether they're on mobile phones, consoles, or PCs.

Programming

Mercurial

Mercurial is a free, distributed source control management tool.

Bitbucket

Store all of your Git and Mercurial source code in one place with unlimited private repositories. Includes issue tracking, wiki, and pull requests.

Art

Pyxel Edit

A good alternative than to PS if you're doing pixel art and sprite sheets.

Music / Sound

SFXR

Easy way to generate a wide range of sound effects.

BFXR

A more advanced version of SFXR if you need a bit more control.

FamiTracker

8-bit music tracker that's decently easy to use.

Books in the library

We've ordered quite a few books for the OU Library and are always asked for more titles. If there's one you'd like to read and it's not there, let us know!